Updates

18 April 2019

 * Version 1.0n Release Notes
 * Fixed: Able to edit staff area even when they are fired.
 * Fixed: Picking up staff in the lowered walkway keeps the staff at lowered height.


 * DB048 Release Notes
 * Improved: Lobby performance optimization.
 * Fixed: Quick message audio clipping.

16 April 2019

 * Fixed: Able to edit staff area even when they are fired.
 * Fixed: Able to pause during loading.
 * Fixed: Upon gaining Master Dealer perk, the Apprentice Dealer perk become trainable.
 * Fixed: Picking up staff in the lowered walkway keeps the staff at lowered height.

8 April 2019

 * DB046 Release Notes
 * Improved: Reception Desk waiting animation added.
 * Fixed: Guest staying in one spot after losing a fight.


 * DB046~DB044 Release Notes
 * Added: When staff's raise request is rejected, the staff will not immediately quit.
 * Added: Negative perks
 * Added: Multi-queue system.
 * Added: Support for auto renewal of coupons and discounts.
 * Added: game time control with space key.
 * Added: Staff management windows shows staff's current status.
 * Added: Receptionist perk and salesman perk added.
 * Improved: Teleportation Center game balance.
 * Improved: When staff is dropped to staff training room, training window will be prompted.
 * Improved: Negative feedback show negative emoji's.
 * Improved: Guest's waiting impact in terms of happiness can be seen in feedback history.
 * Changed: Teleportation center and shared guest room prices increased.
 * Fixed: Piano not accumulating damage/use count.
 * Fixed: Loading taking unusually long at 95%
 * Fixed: Re-positioned admin office text.
 * Fixed: Level 6 dwarf mentioning reputation being low when reputation is not a win condition.

29 March 2019

 * Added: When staff's raise request is rejected, the staff will not immediately quit.
 * Added: Negative perks
 * Added: Staff management windows shows staff's current status.
 * Added: Receptionist perk and salesman perk added.
 * Added: Multi-queue system (WIP)
 * Improved: When staff is dropped to staff training room, training window will be prompted.
 * Fixed: Level 6 dwarf mentioning reputation being low when reputation is not a win condition.
 * Fixed: Floor space text showing "guest room" for split second before building commences.
 * Fixed: Able to click complete room button twice.

26 March 2019

 * Added: Multi-queue system.
 * Added: game time control with space key.
 * Added: Support for auto renewal of coupons and discounts. (save file compatibility will be added later)
 * Improved: When staff is dropped to staff training room, training window will be prompted.
 * Improved: Teleportation Center game balance.
 * Changed: Teleportation center and shared guest room prices increased.
 * Fixed: Piano not accumulating damage/use count.
 * Fixed: Loading taking unusually long at 95%
 * Fixed: Re-positioned admin office text.

22 March 2019

 * Version 1.0m Release Notes
 * Changed: Teleportation center and shared guest room prices increased.
 * Fixed: Guests going rogue after a fight.
 * Fixed: Piano not accumulating damage/use count.
 * Fixed: Loading taking unusually long at 95%

20 March 2019

 * Version 1.0k Release Notes
 * Improved: Thinned the steam particle effect for spa baths for better visibility.
 * Improved: Guest interaction at shop's counter.
 * Improved: Staff pathing when area restriction is set.
 * Improved: Thought bubble rendering optimization.
 * Improved: Loaded game camera will be at the game from now on.
 * Fixed: Spa feedback showing wrong text.
 * Fixed: Increased spa wait time tolerance from 2 to 5 seconds.


 * Dev Build DB041 Release Notes
 * Improved: 10~20FPS increase in general.
 * Improved: Frame rate dropping when time is set to "fast".
 * Improved: Thinned the steam particle effect for spa baths for better visibility.
 * Improved: Guest interaction at shop's counter.
 * Improved: Staff pathing when area restriction is set.
 * Improved: Thought bubble rendering optimization.
 * Improved: Loaded game camera will be at the game from now on.
 * Fixed: Spa feedback showing wrong text.
 * Fixed: Increased spa wait time tolerance from 2 to 5 seconds.

18 March 2019

 * Fixed: Removed "&&" from guest status.
 * Fixed: Typo in something being too expensive.
 * Fixed: Guest showing +-100 happiness for winning a fight.
 * Fixed: Upgraded perk icons remaining.

17 March 2019

 * Release Notes
 * Added: AI can now override pathing getting stuck.
 * Improved: shared guest room pathing.
 * Fixed: bards trying to enter archery range.
 * Fixed: guest not waiting by the restroom and wandering off.
 * Fixed: teleport-ed guests getting stuck at destination.

16 March 2019

 * Release Notes
 * Added: Trade offer support for Endless Journey mode
 * Improved: Endless Mode AI pathing memory pool increase.
 * Fixed: Endless Mode C-shaped building prohibiting room placement.
 * Fixed: Guests mid fight going dormant if earthquake and a fight breaks out at the same time.
 * Fixed: Rooms or funiture selected when you drop staff as if you double click.


 * Version 1.0g Release Notes
 * Fixed: Staff happiness and tiredness resetting
 * Fixed: Furniture placement UI not showing the "end" button.
 * Fixed: After 5 years, mead happiness gained when mead quality is 100 returns zero.


 * DB039 Release Notes
 * Improved: AI queue system refactored for smooth queue distribution
 * Fixed: Staff happiness and tiredness resetting
 * Fixed: Furniture placement UI not showing the "end" button.
 * Fixed: After 5 years, mead happiness gained when mead quality is 100 returns zero.

14 March 2019

 * Fixed: Handymen and chess table repair not working.
 * Fixed: Endless Journey Mode getting stuck at 45% during loading.
 * Fixed: Not able to purchase properties
 * Fixed: Endless Mode guest price being too sensitive.
 * Fixed: Long signboard not visible in some Endless Mode Level.
 * Fixed: Getting stuck during tutorial if the resolution was 720p.
 * Fixed: Not able to purchase properties if the building panel was closed with RMB
 * Fixed: Not able to clear level 9.
 * Fixed: Endless Journey Mode reputation set to 300 instead of 3000.

13 March 2019

 * Fixed: Not able to purchase properties
 * Fixed: Endless Mode guest price being too sensitive.
 * Fixed: Long signboard not visible in some Endless Mode Level.

12 March 2019

 * Leaving Early Access
 * Improved: AI pathing and performance.
 * Fixed: Not able to clear level 9.
 * Fixed: Endless Journey Mode reputation set to 300 instead of 3000.
 * Fixed: Getting stuck during tutorial if the resolution was 720p.
 * Fixed: Not able to purchase properties if the building panel was closed with right mouse button.

11 March 2019

 * Improved: General performance improvement.
 * Fixed: Endless Journey Mode earthquake settings not reflecting.
 * Fixed: Achievement description updated.
 * Fixed: Level 10 AI ignoring outer walls near the dragon.
 * Fixed: Removed control panel option from the main lobby.

9 March 2019

 * Version 1.0 Release Notes
 * Added: Gold displayed on research panel.
 * Added: More variant of the Endless Journey Mode Level.
 * Improved: Research Panel Trade Offers can only be accepted if there is enough gold.
 * Improved: Memory optimization during loading screen which eliminates early game lag.
 * Fixed: Building purchase not showing up on finance panel.
 * Fixed: Maidens not rejoining queue for kitchen when picked up mid cooking.
 * Fixed: Level 7 trade offers.
 * Fixed: Staff recovering to more than 100% stamina at staff room.
 * Fixed: AI getting stuck around bars if placed next to each other.
 * Fixed: Research Panel Trade Offers accepted even if there isn't enough gold.
 * Fixed: Gold earned UI shown above the main bottom menu.
 * Fixed: Not able to drop staff on extended properties in Endless Journey Mode.


 * DB035 Release Notes
 * Improved: Memory optimization during loading screen which eliminates early game lag.
 * Fixed: Building purchase not showing up on finance panel.

8 March 2019

 * DB033 Release Notes
 * Added: Gold displayed on research panel.
 * Improved: Research Panel Trade Offers can only be accepted if there is enough gold.
 * Fixed: Maidens not rejoining queue for kitchen when picked up mid cooking.
 * Fixed: Level 7 trade offers.
 * Fixed: Staff recovering to more than 100% stamina at staff room.
 * Fixed: AI getting stuck around bars if placed next to each other.
 * Fixed: Research Panel Trade Offers accepted even if there isn't enough gold.
 * Fixed: Gold earned UI shown above the main bottom menu.


 * DB034 Release Notes
 * Added: More variant of the Endless Journey Mode Level.
 * Fixed: Not able to drop staff on extended properties in Endless Journey Mode.

6 March 2019

 * DB032 Release Notes
 * Fixed: AI getting stuck if fighting position is too close to wall.
 * Fixed: Protection magic fx showing at wrong position for fireplace.
 * Fixed: Guests floating to bars.
 * Fixed: In room edit mode, green placers don't register collision.
 * Fixed: Removed "Hide All" button in management panel not working.
 * Fixed: Furniture can be placed in front of doors.


 * Main Build V0.9 Release Notes
 * Added: Endless Journey Mode (Experimental)
 * Added: General UI Sound placement and revision.
 * Added: Bar fight added back.
 * Added: End credit sequence.
 * Added: Local guards (they try to enter the tavern on duty).
 * Added: Gambling Den guest win/lose animation.
 * Added: AI teleport!
 * Added: Jester!
 * Added: Three new buffs (Coupons, Discounts and Magic Scrolls)
 * Added: Coupon and Discount tickets.
 * Added: Guest history feedback for room items being too expensive.
 * Improved: Furniture placement smoothness and jittering issue.
 * Improved: Grid detection algorythm.
 * Improved: Revised Lobby shadow map render.
 * Improved: Adjusted ambient lighting for when GI is not enabled.
 * Improved: Click UI sound rebalanced so that it is not as intrusive as before.
 * Improved: Admin Panel UI revised.
 * Improved: Updated zone description tips to reflect latest gameplay.
 * Improved: Improved room building UI.
 * Improved: Rooms won't be able to be opened if other rooms are not able to be reached.
 * Improved: Furniture editing also supports smooth movement.
 * Improved: Gambling Den win overlay animation.
 * Improved: Instead of the object turning red when it can't be built, the whole tile turns red/white.
 * Improved: Zoning quad is lit separately from world lighting.
 * Improved: Admin's office reworked.
 * Improved: Revised general tutorial sequence.
 * Improved: Memory allocation by not spawning unused UI elements.
 * Improved: Level 9 rebalanced.
 * Fixed: AI getting stuck if fighting position is too close to wall.
 * Fixed: Protection magic fx showing at wrong position for fireplace.
 * Fixed: Guests floating to bars.
 * Fixed: In room edit mode, green placers don't register collision.
 * Fixed: Removed "Hide All" button in management panel not working.
 * Fixed: Furniture can be placed in front of doors.
 * Fixed: Maidens ignoring "waiting for vacancy".
 * Fixed: Furniture placed with horizontal offset.
 * Fixed: Able to select NPC and rooms while moving furniture.
 * Fixed: Time not reverting back to normal during "waiting for vacancy".
 * Fixed: Policy panel tip text blurred.
 * Fixed: Guests repeating door opening sequence.
 * Fixed: Furniture applying pathing during placement.
 * Fixed: Spa decoratives spawning during placement.
 * Fixed: During Furniture placement, rooms can be selected.
 * Fixed: Spa bath can't be placed in certain combination.
 * Fixed: If another property is clicked during property purchase, the gates of that property would also open.
 * Fixed: Bar fighting happening over a long distance.
 * Fixed: Furniture placement sometimes placing the furniture with a positional offset.
 * Fixed: Level 8 pathing.
 * Fixed: Teleportation Center portal showing wrong render order during placement.
 * Fixed: Teleportation Center bugging out if the room is edited again before receiving a guest.
 * Fixed: When clerks leave express shop counter due to tiredness, guests can still buy.
 * Fixed: AI getting stuck due to unreachable destination.
 * Fixed: Level 10 shadow issues.
 * Fixed: Quick message about trade offers sometimes bugging out.
 * Fixed: Archery range and shared guestroom icon showing legacy icon.
 * Fixed: Wrong tip text displayed during furniture edit mode.
 * Fixed: When furniture are added after initial room building, it would become jittery during placement.
 * Fixed: Replacing door position makes pathing holes in the wall.
 * Fixed: Other rooms can be selected during room building.
 * Fixed: Archery Range objects not showing if furniture can be built.
 * Fixed: Research panel updating late when clicked.
 * Fixed: Removed "Master Contracts" from the finance panel and replaced with "Administrative fees".
 * Fixed: Scams/mail involved costs not showing on the finance panel.
 * Fixed: Minor only staying in the first building.
 * Fixed: Loaded level 10 games missing room walls.
 * Fixed: Level 7 world detail option change crashing the game.
 * Fixed: Guests paying gym entry fee twice.
 * Fixed: Staff hiring can be cancelled during tutorial.

5 March 2019

 * Added: Endless Journey Mode (Experimental)
 * Improved: Furniture placement smoothness and jittering issue.
 * Improved: Grid detection algorythm.
 * Improved: Revised Lobby shadow map render.
 * Fixed: Maidens ignoring "waiting for vacancy".
 * Fixed: Furniture placed with horizontal offset.
 * Fixed: Able to select NPC and rooms while moving furniture.
 * Fixed: Time not reverting back to normal during "waiting for vacancy".
 * Fixed: Policy panel tip text blurred.

3 March 2019

 * Added: General UI Sound placement and revision.
 * Improved: Adjusted ambient lighting for when GI is not enabled.
 * Improved: Click UI sound rebalanced so that it is not as intrusive as before.
 * Improved: Admin Panel UI revised.
 * Fixed: Guests repeating door opening sequence.
 * Fixed: Furniture applying pathing during placement.
 * Fixed: Spa decoratives spawning during placement.
 * Fixed: During Furniture placement, rooms can be selected.
 * Fixed: Spa bath can't be placed in certain combination.
 * Fixed: If another property is clicked during property purchase, the gates of that property would also open.
 * Fixed: Bar fighting happening over a long distance.

28 February 2019

 * Added: Bar fight added back.
 * Added: End credit sequence.
 * Fixed: Furniture placement sometimes placing the furniture with a positional offset.
 * Fixed: Level 8 pathing.
 * Fixed: Teleportation Center portal showing wrong render order during placement.
 * Fixed: Teleportation Center bugging out if the room is edited again before receiving a guest.

27 February 2019

 * Added: Local guards (they try to enter the tavern on duty).
 * Added: AI teleport!
 * Improved: Updated zone description tips to reflect latest gameplay.
 * Fixed: When clerks leave express shop counter due to tiredness, guests can still buy.
 * Fixed: AI getting stuck due to unreachable destination.
 * Fixed: Level 10 shadow issues.
 * Fixed: Quick message about trade offers sometimes bugging out.
 * Fixed: Archery range and shared guestroom icon showing legacy icon.

24 February 2019

 * Added: Gambling Den guest win/lose animation.
 * Improved: Improved room building UI.
 * Improved: Rooms won't be able to be opened if other rooms are not able to be reached.
 * Improved: Furniture editing also supports smooth movement.
 * Improved: Gambling Den win overlay animation.
 * Fixed: Wrong tip text displayed during furniture edit mode.
 * Fixed: When furniture are added after initial room building, it would become jittery during placement.
 * Fixed: Replacing door position makes pathing holes in the wall.
 * Fixed: Other rooms can be selected during room building.

22 February 2019

 * Added: Jester!
 * Added: Three new buffs (Coupons, Discounts and Magic Scrolls)
 * Added: Coupon and Discount tickets.
 * Added: Guest history feedback for room items being too expensive.
 * Improved: Instead of the object turning red when it can't be built, the whole tile turns red/white.
 * Improved: Zoning quad is lit separately from world lighting.
 * Improved: Admin's office reworked.
 * Improved: Revised general tutorial sequence.
 * Improved: Memory allocation by not spawning unused UI elements.
 * Improved: Level 9 re-balanced.
 * Fixed: Archery Range objects not showing if furniture can be built.
 * Fixed: Research panel updating late when clicked.
 * Fixed: Removed "Master Contracts" from the finance panel and replaced with "Administrative fees".
 * Fixed: Scams/mail involved costs not showing on the finance panel.
 * Fixed: Minor only staying in the first building.
 * Fixed: Loaded level 10 games missing room walls.
 * Fixed: Level 7 world detail option change crashing the game.
 * Fixed: Guests paying gym entry fee twice.
 * Fixed: Staff hiring can be cancelled during tutorial.